![]() Various VO fixes to the Vox Machina voice sets.Eder's end game state from Pillars I has been fixed.Fixed a combat related memory leak (should improve some FPS on long play sessions).Fixed a permissions issue that was blocking some players from loading saves.Fixed multiple Pillars I imports that were importing the incorrect state.Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.Level Scaling now enables correctly when toggled on.Player Dispositions should change less drastically for small decisions.Mouse clicks now properly resister for users using the Korean IME in windows.Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.Below is the list of fixes coming in for the now released 1.0.2 patch. Thanks to all of your support we have been able to find many bugs hidden around the Deadfire and get to fixing them. It's been a little over a week since we released Pillars of Eternity II: Deadfire and we have received tons of amazing feedback and bug reports. Patch 1.02 for Pillars of Eternity 2: Deadfire is available: ![]()
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