![]() You may have to also adjust the start angle. So you can fix this by going to the 'Node edit' mode and moving that branch into place, just click that branches target (round ball with a red dot) and hit the 'T' button. Something to keep in mind is that if you click somewhat off the edge of the imported mesh, the branch won't be able to weld. You can add as many branches as you like. Then in the viewport window, you hold down the spacebar and click on the point you want the branch to be placed. A 'Target' and 'Branch' generator will appear. ![]() With this approach, once you have your trunk mesh, right click in the 'Generation editor' -> 'Add Geometry to selected' -> 'Photogrammetry' -> 'Click Placed Branches'. This page describes how to grow a ST procedural branch from your imported photogrammetry mesh: We will soon have some tutorials released on that topic, however until then, here is a link to our documentation page explaining how to achieve this. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |